Business Model Innovation
for the Digital Economy

Serving the Digital Generation

New communications technologies have changed customer behaviours and expectations and threaten to outflank Telcos.
How should Telcos innovate to adapt?


  • 123 Pages of original research & analysis
  • Covers more than 30 Companies & Organisations, including Telcos, Suppliers and Internet players
  • 9 detailed Case Studies including Facebook, Buongiorno, Blyk, QQ, Cartoon Doll Emporium and Maplestory
  • 47 charts and tables
  • Proprietary industry research
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Publication Date: July 2009

Contents

Introduction

Executive summary

Defining the Digital Generation

Part 1: The Customer Participation Framework

Part 2: Understanding the Digital Generation

 

Table of Exhibits